Anyfile
Open file
.gltfTypical support level 3

Open glTF Scenes with Local Resources

View a glTF 2.0 scene with its local binary buffers and images by selecting the containing folder. Free, with no uploads, signup or software installation.

Choose a .gltf file

Your file stays on this device

Choose a file to view it in your browser. No signup or software installation needed. Your file stays on your device and is never uploaded.

What Anyfile can show

  • Supported glTF 2.0 scene nodes, meshes and materials
  • Local buffer data and supported image textures from the selected workspace
  • First-person walkthroughs of architectural scenes, with viewpoint placement and eye height in meters
  • Orbit, object visibility and return to the previous overview

Limits and conditions

  • Missing binary buffers can prevent opening; missing images can leave geometry visible without some textures
  • Required Draco, meshopt and BasisU compression extensions cannot be decoded
  • 128 MiB model input and 128 MiB related-resource budget; WebGL 2 required

IMPLEMENTATION

Viewers responsible for this format

A .gltf file is the JSON description of a scene: nodes, meshes and materials can reference separate buffers and textures. Keep the export folder intact when opening it in Anyfile. The viewer resolves supported local dependencies and displays the scene without using remote resource URLs.

3D mesh and scene viewer
3D mesh and scene viewer: explore supported file formats, viewing limits and open-source credits. Your files are never uploaded.
See implementation and open-source credits

Common question

Why does selecting only the glTF JSON fail?

The scene may reference a .bin buffer that contains the actual vertex data. Select its folder with the companion files and preserve relative paths so the reader can find them.

Will remote glTF textures be downloaded?

No. This viewer resolves local or supported embedded resources. Export the dependencies into a local folder if the scene originally points to network resources.